I make my way down the corridor and come to an office. Are these real-time events or is it a sort of flashback? I’m sure I’ll find out sooner rather than later… I instinctively try to open the door to see what’s going on, but it’s jammed.Įntering Prudence’s office and approaching the office of Hopkin, the screen changes to a sort of blue tint.
WE HAPPY FEW HAS IT CRACKED WINDOWS
He’s smiling happily at me through the windows, when suddenly, a somewhat sinister-looking man, dressed in a black coat and wearing one of those freaky masks, walks towards the windows and closes the blinds, stopping me from looking inside. Next up on this magical, mystery tour is the office of Hopkin Jones. There are some certificates on the wall which shows that she must be, or must have been, a loved/respected member of staff.Ī clue as to the time frame of this mystery is found on her desk, Wednesday 2nd September 1964. There’s a summer holiday collage on the wall, and Arthur says to himself “why did you go?” “you’re not coming back are you?” I am left asking myself, “Who’s prudence and where has she been?” As I enter, I can hear flies buzzing around, always an ominous sound, and there’s a basket of rotten fruit on a trolley with welcome back cards around it. Why does Clive dislike me? Is it jealousy? Someone is obviously jealous of Arthur’s accomplishments! But who? Why?Ĭontinuing my journey through the corridors, I examine a door and see that the name Prudence Holmes has been covered over. He wants my view!” There’s a poster on the wall with a picture of Arthur that has been graffitied all over. On the floor is a warning, telling visitors to the office that it is a restricted area. The office is very messy, and there appears to be a smashed bottle of gin and what looks like water marks on the wall. A note drops to the floor as I open the door. I enter the office of a Clive Birtwhistle. Walking through the corridors feels very much like walking through the vaults in Fallout. This is Latin for “Hence with joy.”Īs I walk out of my office, I notice a room named Inter-network which has some old computers, and lots of shoots with canisters flying around in. It has the words “In posterum cum gaudio” written underneath. There are British symbols everywhere, crowns and Union Jacks. Union Jacks adorn the buildings, and there’s another famous symbol of London, the red bus. Out of the window is a strange statue of what looks like a lion eating an eagle. The calendar on the desk states that it is Friday 9th October 1964. The time is 4:20, but I don’t know if this is am or pm. I notice that there’s an employee of the year certificate on the wall. I complete a few more newspaper articles before my power cell runs out and then I get up and explore my surroundings a bit more. An example of an article that you can accept or censor. I decide to accept the happy news, and then a voice-over is heard saying “ A happy society is built on a happy past.” Already, it’s obvious that someone, or something, wants you to forget the real past. I decided to censor anything that could be construed as bad news. There are no reasons given as to why you should censor the articles or not, however, during the loading screen it does say that “ happy people have no past“. You’re then given the option of accepting or censoring newspaper articles. She proudly announces that they’ve even got a piñata. The strange looking lady threateningly tells me not to be too long and to join them in the conference room for a party. In through the door walks a strange, slightly intimidating lady, asking what you’ve been up to and she suspiciously asks if you’ve forgotten to take your joy. Calls of “ Arthur, Arthur” can be heard in the background. This led to my character throwing his suspicious-looking happy pills onto the floor. You’re made to make a big decision right at the start of the game, do you take joy or do you remember? I decided to remember. The soundtrack sounds like a Beatles song and has you humming along cheerfully. The titles introduce you to a bright, technicolour world filled with rainbows and happy people dancing and smiling from ear to ear, literally.
WE HAPPY FEW HAS IT CRACKED FULL
I will be posting a full review when I have finished the game. The following is just my review of the introduction of the game. With the release of the full game, hopefully, these questions will be answered. The game left you wanting to learn more and asking many questions. Obviously, I mean weird and strange in a good way. I remember at the time, thinking how weird and strange the game was. I first played this game back in July 2016, when it was released as an early access title. The phrase “crack a smile” also comes to mind as well. The logo is linked to the masks that people wear throughout Wellington Wells.